That also removes the need for two versions of a map to handle shared teams / FFA and unshared teams. The big change is an option for unshared teams to work like shared teams so that team members can choose the same spawn. Says 'I have PA: Titans' Wants to upgrade to Titans Op pls But Titans is basically an expansion that added Titans to the game (and other stuff), imo it makes the game better, but theres a community that play without it. mans fight to save his brothers-and humanity itself-from total annihilation. ![]() Randomised spawns will be part of the community maps update when I get back to that. For a while now the newer team who have kept Planetary Annihilation: TITANS alive have been gradually updating the game as part of the 'Unicorn' series, which they say is now over and it's time for Fusion. At the end of The Forever Gate 3, Isaac Hooke. It also has the problem of making the AI predictable. ![]() I get why, but I'll sometimes pick other starts - like Petram - just to make the game interesting even if with the exception of Halleys, there's really no tactical advantage to doing so. I notice that any time I play, let's say Pax, each of the AIs will always prioritise a given start point. Would it be possible to have a bit more randomisation in AI spawns? It's on my very long list to add more options. ![]() Originally posted by mikeyh:For multi-planet single player AI Skirmish or single human shared teams army vs AI the following settings are enabled next to the AI in the new game lobby:
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